Be the first player to climb both of your pawns to SUMMIT. You must land there by exact count.
Choose 2, 3, or 4 players using the arrow beside New game. Each player has two pawns. All pawns begin at BASE CAMP; the Yeti begins at SUMMIT. Red goes first, followed by Blue, Green, and Gold when playing.
With two players, all pawns share one lane. With three or four, each player’s first pawn climbs the left lane and the second pawn climbs the right lane. The Yeti walks the numbered rail between them.
Land on another player’s pawn in the same lane and send it back to BASE CAMP. Pawns of different colors in separate lanes may share a number.
Land on the Yeti’s number in either lane and send it back to SUMMIT. You earn a mandatory FREE SPIN: This is exactly one protected spin. A Bust or a result with no legal move ends the free spin without undoing any progress. After resolving it, choose whether to spin again normally or stay safe.
Spin BUST, or have no legal move, and your entire turn is undone—including bumps. Click the BUST warning to pass play. A free spin protects you from busting only while that free spin is being resolved.
After everyone has played, click to spin for the Yeti. It climbs down toward BASE CAMP and ignores slides. Every pawn on its landing number goes back to BASE CAMP, in both lanes. A Bust leaves the Yeti in place. If it reaches BASE CAMP, it returns to SUMMIT. Then Red begins a new round.
Get both pawns to SUMMIT and you win immediately!
Click your card to spin.